Thursday, August 7, 2014

Ken Masters part II: Offensive combos


Alright, here is my part two of my Ken progression blog. Before I get started, I want to give shouts to NinjaCW, Gill Hustle, Balrog Hairline, & SRK for giving me tons of info of these juggle combos (& the game sessions recently as well) & how to go about using them. I have a good list of combos but I've been keeping it simple with the BNB's of Ken. I don't have all of the actual juggles that he can do, but the ones that I have will do me enough justice that will help me level up my game with him. The ones with a * mark are the ones that I'm using.

cr.LP crLP Heavy DP (SRK)
crLP crHP Heavy DP (SRK)*
Stand LP Stand Heavy DP (SRK)*
Jump HK Stand HP Heavy DP (SRK)*
Jump HK Stand HK Heavy DP (SRK)*
cr LP cr LP crLP Heavy DP (SRK)
crLK crLP Heavy DP (SRK)
crLK crLP crHP Heavy DP (SRK)
crLK crLP crMK (blockstring)
Jump HP Stand HK Heavy DP (SRK)*
Jump HK crLP crLP crLP crLP Ex Hurricane kick (Tatsu)
Stand HK Heavy DP (SRK)

The rest I've just been experimenting with to see what kind of use it is. Also, I've been working on his FADC with Ultras. I'm actually still testing his step kick (F+MK) & his HK with heavy SRK to see if it actually links. I'm not 100% sure on it. There is still a lot to be done with him. I still want & need to find combos setups with his sweeping enders. I feel like a secondary (Chun Li) will be on hold for a good while. I'm trying to fully understand Ken & how to win with him before I look to Chun. This is a great start however. I will be back with more on this & what I come up with in space.



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